Kitchen Computer Plushy
Fabric 1
Fabric 2
Fabric 3
In 1969, Honeywell introduced the Kitchen Computer, promoted with the tagline, “If only she can cook as well as Honeywell can compute.” Marketed for $10,600, it was never sold, but its messaging embodied the era’s gendered assumptions about technology and domesticity, prompting questions about the intersection of women, labor, and innovation.
As a mother of three, I witness my children’s desire to join the plush toy craze—a phenomenon built on the invisible labor of marginalized women. Drawing on the economic, social, and technological systems in which these plushies exist, I reimagined the Kitchen Computer as a soft, plush object.
I constructed it from textiles designed using 3D models based on patents by women inventors from the late 1800s and early 1900s, most of which are textile designs. Translating fragments of these patents into digital collage patterns, I mirrored the logic of weaving: up and down, over and under, (0 and 1), pointing to underamplified connections between women’s roles in computing and textile design. Transforming this hard-edged, seemingly functional computer into a soft, inviting plush subverts its original purpose and actually renders it useful, unlike the original! Transforming it from a computer to a toy highlights the absurdity of these cultural dynamics, while honoring the undervalued, dexterous labor of women who manufacture plush toys.
Despite advances in technology, AI and robotics still struggle with the unruly nature of cloth—a challenge known as the “floppy cloth problem.” Even my own attempts to 3D-model the Kitchen Computer using AI failed, highlighting the irreplaceable value of human skill in textile creation and reminding us that women’s labor remains essential to this system.
My performance, “If only she can cook as well as Honeywell can compute,” reenacts the presentation labor of the woman from Honeywell’s 1969 kitchen-computer advertisement, using The Kitchen Computer Plushy as a stand-in for the original device. Dressed in a red shirt and pants with a custom, faux-fur-trimmed apron—designed from textile patents by women—I embody the poised, serene figure from the ad, while the plushy highlights the intersection of technology, gender, and domestic labor.
For one hour, I stand beside the plushy, maintaining the woman’s composed smile and tranquil stance from the original ad. Audio instructions can be heard from the computer, directing me to perform absurd, pseudocode-like output for coded directions I must follow. These directions were generated by prompting an AI to analyze the ad’s representation of emotional and aesthetic labor and to provide performance instructions, which, as a result, are at once illuminating and absurd due to the AI's lack of understanding of context. Feeding the AI this imagery and prompt adds these voices to the training data, in an effort to address algorithmic bias in technology. This process both highlights the challenges of translating such labor into AI terms and exposes the limitations of automation in replicating women’s work. When an instruction is impossible to perform, I return to the original pose, echoing the constraints faced by both human and machine. Throughout the performance, quieter readings of textile patents by women play underneath, weaving together the histories of invention, labor, and technology.
The work reveals a glaring example of how technology is not neutral and highlights the limitations of automating forms of human labor—especially those involving emotion and identity. Through reimagined reenactment, it exposes the persistent gender bias embedded in our technological landscape, becoming a mirror that reflects both the allure and the constraints of computer technologies.